City of Greed
Changes to Races:
Non-existent: Gnomes, Halflings,
Changed: Elves: Do not gain penalties for age, are immortal.
Dwarves: lifespan doubled; adulthood: 50years, middle age: 250 years, old: 400 years, venerable: 500 years, maximum age + 4d% years
Unchanged: Humans, Half Orcs, Half-elves
Changes to Classes:
Converted to prestige classes: Barbarian, Druid
Bard: no alignment requirement
Cleric: no alignment requirement; no alignment related spells, must swear oath. If they are discovered violating their oath, they lose all spells and class features, except for proficiencies, until they atone.
Cleric Oath: I give my life to the Sun Goddess, in all that I do, I will honor her. I will seek out the corruption and depravity and bring it into the light of the Sun, where it will wither and die. I swear my death to the Moon Goddess, may she guide my soul to the next life when I seek her embrace. I will implore her not to restore the lives of those unworthy, but to give them passage to the next life. I swear this oath in honor of the twin goddesses, and should they deem me unworthy, may they strike me where I kneel.
Fighter: no changes
Monk: alignment requirement replaced with a strict code of conduct. Breaking code results in inability to advance as monk, until able to atone with master/sensei/guru
Monk Code of Conduct: 1. Never make the first strike. 2. Do not enter into combat unless all other paths are unavailable. 3. Do not strike an opponent who is on the ground. 4. Allow an enemy to flee if they choose. 5. Do not intervene in others’ affairs until invited. 6. Always conduct yourself with honor and dignity.
Paladin: alignment requirement replaced with code of ethics, dependent on whom the paladin serves; The Church, or The Knights of Harrast
Paladin Oath, Church: Same as Cleric Oath
Paladin Oath, Knights: Courage and enterprise in obedience to the Order. Defense of any mission unto death. Respect for all peers and equals; courtesy to all lessers. Combat is glory; battle is the true test of self-worth; war is the flowering of the chivalric ideal. Personal glory above all else in battle. Death before dishonor.
Ranger: changed to Urban Ranger; Class Skill changes: Eliminate Knowledge (nature), Add Gather Information, Knowledge (local) and Sense Motive; Class Feature changes: Animal Companion must be no larger than Medium, Track replaced with Urban Tracking, Wild Empathy use only ½ class level, Favored Enemy may be an organization instead of creature type, Eliminate Woodland Stride, Swift Tracker ability at 8th level, Eliminate Camoflage, Hide in Plain Sight works anywhere, not just natural environments; Spell List changes: Eliminate animal messenger, charm animal, detect animals or plants, speak with animals, bear’s endurance, hold animal, snare, speak with plants, command plants, diminish plants, plant growth, reduce animal, tree shape, water walk, commune with nature, and tree stride, Add 1st—comprehend languages, detect chaos/good/evil/law, detect secret doors, message; 2nd—detect thoughts, knock, locate object, eagle’s splendor; 3rd—discern lies, invisibility, speak with dead, tongues; 4th—dimensional anchor, locate creature, Mordenkainen’s faithful hound, true seeing
Rogue: no changes
Sorcerer: no alignment requirement
Wizard: no changes
Alignments eliminated in favor of taint system, abstract honor system
Gods: Humans: Sun Goddess, Moon Goddess, Scholar, Healer, Warrior, Wilder, Trickster, Traveler
Dwarves: Dwarf Father
Elves: Elf Mother
Spells: All alignment related spells and domains eliminated; alignment spells now act against taint.
Con/Wis Score | No Taint |Mild Taint | Mod Taint | Severe Taint | Corrupted/Insane
1 – 4 | 0 | 1 | 2 – 5 | 6 – 13 | 14
5 – 8 | 0 | 1 – 3 | 4 – 11 | 12 – 27 | 28
9 – 12 | 0 | 1 – 5 | 6 – 17 | 18 – 41 | 42
13 – 16 | 0 | 1 – 7 | 8 – 23 | 24 – 55 | 56
17 – 20 | 0 | 1 – 9 | 10 – 29 | 30 – 69 | 70
21 – 24 | 0 | 1 – 11 | 12 – 35 | 36 – 83 | 84
25 – 28 | 0 | 1 – 13 | 14 – 41 | 42 – 97 | 98
29 – 32 | 0 | 1 – 15 | 16 – 47 | 48 – 111 | 112
33 – 36 | 0 | 1 – 17 | 18 – 53 | 54 – 125 | 126